(Week 20) LET'S ROCK


SUMMARY:

  • ROCKIN' IT - Metals are now represented as actual mesh, cubes be gone! We also added reflections.
  • TASK TRACKER GOLD IN 1 WEEK- Continuing to add team members as our ultimate feature.


PLAY THE GAME


ROCKIN' IT

Last week we obsessed over the bottle cap which opened a door to something else. That's why we replaced temp cubes with an actual mesh. We made rocks!

There was an awesome tutorial on YouTube called How to Create Low Poly Rocks in 1 Minute by CGGeek, which opened my eyes to a wonderful thing called "modifiers" in Blender3D. For those of you who don't know, it's the ability to take a simple mesh and add a module with varibles from a dropdown menu to add, subtract, edit, and toy around with your selected geo until you're happy with the results, giving hours of details in seconds.

More than that, you can choose a variety of differnt modifiers and stack them on top of each other to create complex mesh in seconds. It's like a 3D version of Photoshop's layering system. Also it's a lot of fun!

While new to Blender3D, it was crazy how in less than 90 minutes we were able to follow along with the tutorial, make our version of something, and when saved, Unity automatically updates the mesh in-game. It's like magic.

Then we automated the coloring of all materials in a table so each metal had thier own special tint. When you play the game you'll see a somewhat authenic tint to rust, nickel, and even gold.

Some of our scripting in terms of coloring was based on AI-powered research. While it's rough, it was cool to see how well copper worked out. In future iterations, we may require a minimum of one rare metal per level, up to a certain point, in order for players to experience the full spectrum of a hunt.

At the last minute we obsessed over adding reflections using runtime-on-awake generated cubemaps, something we never tried in Unity until now. It was surprisingly easy to figure out and implement. But this asset is a black hole in terms of the temptation to nitpick and update, but in the coming weeks we'll keep working on it.

Treasure Rank Worth Probability Color
Rhodium 10000 10000 White
Osmium 9000 9000 Silver-gray with a bluish-white tint
Rhenium 8000 8000 Light grey
Iridium 7500 7500 Purple
Palladium 5000 5000 Light grey
Platinum 2000 2000 Very light gray/off-white
Gold 1000 1000 Gold-yellow
Silver 500 500 White
Zinc 200 200 Light grey
Copper 100 100 Copper-red
Tin 50 50 Light grey
Lead 20 20 Dark grey
Aluminum 10 10 Light grey
Titanium 5 5 Light grey
Nickel 4 4 Light grey with a slight bluish tint
Iron 2 2 Reddish-brown
Rust 1 1 Rust-brown

Here you can see the results of research, though AI was a huge help in putting this together. It's not 100% accurate but not a bad first pass.

TASK TRACKER GOLD IN ONE WEEK



Visit Task Tracker's Public TODO List and sign up FREE!

One more thing, we are ALMOST done with Task Tracker. GOLD is about to happen in 7 days (though we may extend this by another week or two for quality control). Here you can see we're hard at work to include team invites for project collaboration.

Generated using Bing Image Creator We're using it as reference but will be basing our desings off this little guy :)

Afterward we'll be switching to CalorieRPG, our fitness role-playing game where you track your points and level up while you log your food. We'll be posting more about that soon. That's it for this week, lots to do, so little time, but we're getting there. Thanks for reading!

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