GAMEPLAY

Somewhere in this park are over 100 buried items with a chance of finding gold! With the aid of a metal detector and a decent pair of running shoes, you can explore a vast plain of nature, sky, and grass as your trusty device leads you to the closet precious metal buried under your nose in this procedurally generated wildlife preserve.

FEATURES

  • Unearth precious metals like Copper, Silver, Gold, Platinum, and Palladium!
  • Use your trusty Metal Detector to search for buried items and follow Hot, Warm, and Cold indicators within a 50m radius.
  • Sell your treasures for a fortune at the Treasure Shop!
  • Upgrade your bag size, shoe speed, and metal detector to uncover even more valuable finds!
  • Explore a beautiful, procedurally generated environment filled with trees, wildlife, and stunning vistas, sort of.
  • Enjoy the soothing sounds of birds chirping as you relax and take your time hunting for treasure.
  • Every game is a new adventure, as treasures are never buried in the same place twice!
  • We have no idea what we're doing.
  • But we're going to be doing it anyways! :)


PREVIEW


WORK IN PROGRESS

Lots to do and so little time, features to be added as production goes. Your feedback welcome!


ASSETS WE USED

Last but not least, a shout out to all the folks who made thier assets available at the store. Their hard work helped us make a better game and sped up our dev time. If you can, please support them and check out their other assets.


MORE TO COME, STAY TUNED

So much more to say, but it's time to sign off. We'll continue to focus on one main thing each week while addressing bugs as we go. When you get a chance, check out our links to this and all our other projects. As always, to be continued...

Weekly playthroughs: Check out our YouTube channel and subscribe for updates.

Task Tracker Pro Checklist (link): Check out our progress on Task Tacker Pro | Progress 49% Count(82/166)
(sign up for a free account)


Star Kingdom GT Demo (link): Star Kingdom GT Demo (check out our other game, a space stratgey in the works)

Monarchgames.net (link): Our website (for more on what we're up to!)

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Development log

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Comments

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CAN YOU DIG IT?! CAN YOU DIG IT?! CAAAN YOUUU DIIIG ITTT?! *the gangs applaud*
(The Warriors movie and game)

:)

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Loving the new additions! I got a belt buckle and a rusty nail hahah

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I really enjoy the ambiance set by the nature sounds. When I started there was a treasure almost right where I spawned, and it was almost occluded by the treasure shop. At first, I thought the treasure shop was registering on my detector.

Kudos on the UI that shows when you should dig. I will say that I didn't realize there was a state beyond boiling because the detector bar was full. I would change that so there is some space in the bar indicating to the user that they haven't fully closed in on the treasure.

Feeling good all around! Excited to see things develop and very excited for when I can cruise in one of them golf carts lol!

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Thank you so much for that feedback! I’m adding the bar issue to Task Tracker, I think you’re right. We should allow the bar to wiggle a bit more to show under BOILING there’s room for one more level before finding treasure. 

Yes! Golf carts are eventually going to happen. Before then we’ll have to address bug fixes like the one you mentioned, add soundFX, and complete the upgrades section. There’s also mud pits to be added. So much to do, so little time. Thank you for your kind words, thoughts, and feedback, they mean a lot and hope you’ll enjoy more to come!

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Love the Idea and this looks to be on it's way to be a really awesome relaxing game akin to Minecraft in away but with no monsters. I can only imagen the amount of work it took to get to this point, Bravo! Forgive me if I suggest things you where already planning on implementing. Here is one idea. It would be cool if you had more to do for the digging, like in the Game ''Gears of War'' when you reload your gun. In the game it had a cool system that if you timed it just right when using this  meter bar with a indicator that went back and forth and hit the center line ,the reload would be super fast and give you a power bonus or extra bullets and if you where really off target it would give you way less. I think that's how it went, I forget. That coupled with maybe your digging shovel breaks but if you do it right you double the life span and the player wont have to buy another. Also I would also love more satisfying sounds when doing actions and/or have a radio that plays channels you curated like in Gta. The bird sound were cool. Overall I can't wait to see where you take this , It is a classy, solid, and genius game Idea!

Thank you so MUCH jox2, for your encouragement and feedback! I'm super grateful for all the points you've made and will be exploring ALL of it into our Task Tracker. I'm going to meditate on all of your points:

  1. Timed bonus based on hitting DIG on the meter's set point indicator such was when it hits the middle or end (we would add a notch in the GUI to make it clear), similar to Gears of War reload. The right timing gives you a perk.
  2. Setting a potential weakness to the shovel with limited use but if well timed in digging within indicator, could last double (we'll test it)
  3. Satisfying sounds (yeah maybe it's time to not be a coward on audio and start getting into it now). 
  4. Radio plays in the BKG like with GTA, implying also you can switch stations and listen to different tunes (a genius idea, jox2, you're brilliant! Lots of work but probably worth it. )
  5. Thanks again for your feedback and anything else you got, we'll explore it!
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Awesome!! Also I have to say I like how you made the metal detection system. I was playing some more and noticed it has a trick to it, love that.

Thank you 🙏 thank you! There are some bug fixes on the way that should hopefully improve it, we’ll see how it goes. 

What font won?

It's a tossup between Dimitri and Sigma One depending if the creator of Dimitri replies to my email for usage rights and pricing, otherwise, the second place winner will be the one. We'll find out by next week ! :)

Gabe...here to experience your genious

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Haha thanks! :)