(Week 14) FOG-GETABOUTIT


SUMMARY:

  • NOVEMBER - Our milestone deadline for the demo has been set, how far will we get?
  • WEEKLY BUILD - At the bottom corner of the screen you'll notice the weekly build number so you know how often we're updating.
  • FOG - We added atmospheric settings and the latest isn't in until next week, but overall it's in.
  • DESIGN EXPERIMENTS - We started messing with different shapes for buttons to see if we can make the UI stand out more.
  • TASK TRACKER UPDATE- Added security in links for sharing.


NOVEMBER


We'll start by saying thanks to everyone who has been supportive both with gameplay feedback, compliments, and suggestions. Things are coming along and hopefully we'll be able to knock out most of the big-ticket items soon but it may take time. Our official Demo date will be:

Milestone: November 30th, 2023

Once the deadline hits, we'll see how far this project goes and make a determination where it leads. In terms of our roadmap, we don't have one. But in general the dream is to make it for Nintendo Switch, hopefully.

Other milestone goals we have are:

  • Steam release
  • Mac OS release
  • Windows release
  • iPad port
  • Localization (translate to different languages)
  • Oculus, HTV Vive, and AppleVR

We'll see how far it goes, these are tenuous at best. It could be a few months or years depending on how well the core mechanics work out.

WEEKLY BUILD


You'll notice in the corner there's a week number. This is now auto-generated so anytime you play the game, you can see how far the builds are and if it's been updated or not. This helps us keep track of progress and ensure quality as well as keep you up to date.

The good news is we've fixed all the showstoppers, including the "BAG IS FULL" error people had been getting. You should be able to progress without any hinderances but our next step is to implement upgrades. There's probably about 10 minutes of gameplay total at the moment, we'll need to keep adding perks and prices to keep it going past that.

FOG


Max distance: 200 - Too much



Max distance: 1000 - Too litte



Max distance: 800 -Just right (maybe)



Max distance: 400 - Not published but after taking screenshots I think I like this better.

We also added fog. It's been kept subtle for the sake of depth and not something I wanted to steal attention away from with regards to the rest of its elements. After a few iterations I realized too late we should've probably pushed it more and so we did but you won't see it until next week (sorry).

DESIGN EXPERIMENTS


For giggles our Design guide was updated with these screenshots and we're currently experimenting with differnt looks. We also started playing with UI shapes. I realized from looking at other UI how the pill shape is too common and wondered if we could try some other one instead? If we stick to the idea of round elements in the foreground and polygonal in the back, we'd have more depth between the game and user interface.


But these take a backseat to bigger issues such as bug fixes and gameplay. For now you can see what they look like and help decide which ones you like better, there are still more shapes to try before finding the one that helps make the game stand out more. When it comes to what that new shape might be, it's very hit or miss.

TASK TRACKER UPDATE


For Task Tracker we've updated links with a new encoding for security in the address bar. It means all the old links won't work anymore. While we've updated some of our pages if you see any errors, let us know so we can update them.

SIGN UP FREE: Use Task Tracker Pro to start managing your projects

MORE TO COME, STAY TUNED

So much more to say, but it's time to sign off. We'll continue to focus on one main thing each week while addressing bugs as we go. When you get a chance, check out our links to this and all our other projects. As always, to be continued...

Weekly playthroughs: Check out our YouTube channel and subscribe for updates.

Task Tracker Pro Checklist (link): Check out our progress on Task Tacker Pro | Progress 49% Count(82/166) :

Star Kingdom GT Demo (link): Star Kingdom GT Demo (check out our other game, a space stratgey in the works)

Monarchgames.net (link): Our website (for more on what we're up to!)

gabearts305

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