
Can You Dig It Too? (Yes You Still Can)
✨ Now Pivoting to 2D
This 3D version is a **demo for the future sequel** to our main project, now being rebuilt in HTML as a streamlined 2D experience.
▶️ Play the 2D version (in development)
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GAMEPLAY
Somewhere in this vast nature preserve lie over 100 buried items ... and some might just be gold. Armed with a metal detector and a sturdy pair of running shoes, follow the signal tones and visual hints across fields of grass, trees, and open sky as you hunt for hidden treasure.
This early 3D build was our original version and will eventually become a **full sequel** once the new 2D version is complete. Feel free to explore, dig, and share feedback!
🔗 Want to see our current 2D progress?
Click here to play the 2D version: it's active and evolving weekly.
💬 Follow Us:
Enjoying the dig? Hit the 'Follow' button above or rate the game to support development!
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FEATURES
- 36 unique treasure items, each with its own backstory
- 67 types of precious metals like Copper, Silver, Gold, Platinum, and Palladium
- Use your metal detector with Hot/Warm/Cold guidance up to 50m radius
- Sell treasures for profit at the Treasure Shop!
- Upgrade your bag size, shoes, and detector to boost your chances
- Explore a procedurally generated landscape filled with subtle wildlife and terrain variety
- Relax with ambient nature sounds as you explore
- Every game is unique ... no two dig sites are the same
- We have no idea what we're doing…
- But we're doing it anyway!
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PREVIEW
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FOLLOW & SUPPORT
If you dig this, please add us to your collection or leave a rating to help development.
- Design Guide — for the curious
- Weekly Playthroughs — on YouTube
- Live Progress Tracker — see what’s next
gabearts305 | Monarch Games
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Monarch Games Net |
| Genre | Simulation, Puzzle, Strategy |
| Made with | Unity |
| Tags | Exploration, First-Person, Indie, nature, Open World, Sandbox, treasure |
| Links | Blog, Task Tracker Pro (progress), Homepage |
Development log
- (Week 184) BIG UPDATE: CAN YOU DIG IT GOES 2.5D WEB!Jul 27, 2025
- (Week 56) IN THE BAGJan 24, 2024
- Week 56 - Progression Makes Perfect!Jan 23, 2024
- (Week 30) JACKPOTJul 09, 2023
- (Week 28) Á LA KARTJun 25, 2023
- (Week 27) SWEAT AND TIERSJun 18, 2023
- (Week 26) DETECT: THE ALMIGHTYJun 11, 2023
- (Week 25) UPGRADES UP-DATE!Jun 04, 2023












Comments
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CAN YOU DIG IT?! CAN YOU DIG IT?! CAAAN YOUUU DIIIG ITTT?! *the gangs applaud*
(The Warriors movie and game)
:)
Loving the new additions! I got a belt buckle and a rusty nail hahah
I really enjoy the ambiance set by the nature sounds. When I started there was a treasure almost right where I spawned, and it was almost occluded by the treasure shop. At first, I thought the treasure shop was registering on my detector.
Kudos on the UI that shows when you should dig. I will say that I didn't realize there was a state beyond boiling because the detector bar was full. I would change that so there is some space in the bar indicating to the user that they haven't fully closed in on the treasure.
Feeling good all around! Excited to see things develop and very excited for when I can cruise in one of them golf carts lol!
Thank you so much for that feedback! I’m adding the bar issue to Task Tracker, I think you’re right. We should allow the bar to wiggle a bit more to show under BOILING there’s room for one more level before finding treasure.
Yes! Golf carts are eventually going to happen. Before then we’ll have to address bug fixes like the one you mentioned, add soundFX, and complete the upgrades section. There’s also mud pits to be added. So much to do, so little time. Thank you for your kind words, thoughts, and feedback, they mean a lot and hope you’ll enjoy more to come!
Love the Idea and this looks to be on it's way to be a really awesome relaxing game akin to Minecraft in away but with no monsters. I can only imagen the amount of work it took to get to this point, Bravo! Forgive me if I suggest things you where already planning on implementing. Here is one idea. It would be cool if you had more to do for the digging, like in the Game ''Gears of War'' when you reload your gun. In the game it had a cool system that if you timed it just right when using this meter bar with a indicator that went back and forth and hit the center line ,the reload would be super fast and give you a power bonus or extra bullets and if you where really off target it would give you way less. I think that's how it went, I forget. That coupled with maybe your digging shovel breaks but if you do it right you double the life span and the player wont have to buy another. Also I would also love more satisfying sounds when doing actions and/or have a radio that plays channels you curated like in Gta. The bird sound were cool. Overall I can't wait to see where you take this , It is a classy, solid, and genius game Idea!
Thank you so MUCH jox2, for your encouragement and feedback! I'm super grateful for all the points you've made and will be exploring ALL of it into our Task Tracker. I'm going to meditate on all of your points:
Awesome!! Also I have to say I like how you made the metal detection system. I was playing some more and noticed it has a trick to it, love that.
Thank you 🙏 thank you! There are some bug fixes on the way that should hopefully improve it, we’ll see how it goes.
What font won?
It's a tossup between Dimitri and Sigma One depending if the creator of Dimitri replies to my email for usage rights and pricing, otherwise, the second place winner will be the one. We'll find out by next week ! :)
Gabe...here to experience your genious
Haha thanks! :)